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Smash Frenzy 3 was available as a giveaway on February 8, 2025!
Exclusive offer from Giveaway of the Day and ToomkyGames! No third-party advertising and browser add-ons!
You thought you'd defeated the evil wizard once and for all. You were certain you'd closed the doorway to his dimension forever. But somehow, he's returned! Now it's time to summon the Magic Ball again, to undo the wretched sorcerer's spells. Return the items he has stolen to their rightful places in the universe. Break free from his spells in Smash Frenzy 3!
- 80+ levels
- 3D graphics
- 3 gameplay modes
Windows 2000/Windows XP/Windows Vista/Windows 7/8; 600 Mhz; 128 MB; DirectX: 6; Hard Drive: 42 MB
22.1 MB
$9.99
I have not played the game so can't offer an opinion but just wanted share this. It looks to be an arkanoid type game. For anyone interested, here's a link to a video of the gamplay: https://youtu.be/UatA9mXR07s
Thanks!
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I am a fan of Smash Frenzy 2 (except for the shooting animals bits), so I was really looking forward to this GGotD. But ... I'm finding it less fun to play for some reasons I can't quite work out, as well as some reasons that I can work out! I'll try to sum up the specific differences from SF2.
Good things first: There don't seem to be any levels with a curved back wall (so far, anyway). Those were maddening to complete, sometimes. Also gone are those irritating "glass bricks" which SF2 seems to require "under" any which are above ground level. And, there are a few new power-ups like Meteor Rain and Wind. The graphics seem to be the most major change, though; and aimed (I'd say) at children.
Now the things that disappointed: Yes, we are still shooting relatively realistic animals. And now we also have pirates and cowboys to annihilate. I much preferred the blocky, abstract charm of the SF2 levels.
Power Balls are no longer "unlimited:" indeed, every power-up seems to have a timer.
There's zero help other than the back story, so you'll need to figure out which power-up is which for yourself. Particularly annoying is that the skull objects on some of the pirate levels are easy to mix up with the Skull (a.k.a. lose a life) "power-up."
Now, yes the graphics are more attractive than SF2, and now objects can "tumble" and fall on top of each other, like in Mega World Smash; BUT it can happen that objects like parts of ship masts can "hook over" the playfield wall, making them impossible to hit. And no, the game doesn't serve up a number of "finish the level" power-ups when that happens. You have to abandon game and then Resume from the (confusing) start game menu.
It's annoying to have lives, score, level, and timers each in a separate corner of the screen. GRRR! Very confusing compared to having them all in the same "toolbar." And the score and levels font isn't nearly as attractive as the fonts used in SF2. SF3 seems to use plain old Arial, making the game look rather "unfinished" ("Yeah, we'll put a nice font on there later ..." but it never happened, you know?).
The bats are even MORE curved than in SF2, which I find makes it harder to line up shots.
When only a few objects remain, SF3 repeatedly fires lightning or something to remove them, often before you can grab the "next level" power-up (?).
The pirate levels all seem to have a couple of anchors on them which are just decoration: they can't be hit by ball or any guns or power-ups. Annoying and confusing!
One final thing: the Drunken Ball power-up is MUCH more random than the equivalent Hypnotic Ball in SF2, and you'll definitely need to keep an eye on it!
So if you like bricks-and-ball games, definitely grab this and draw your own comparisons and conclusions.
Thanks to Alawar, and as always to the GGotD team, for today's giveaway.
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